Leaf Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Cook uniform. She has styled her cinnamon fur well, parting it to the right. She wears an eyepatch.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She takes great joy in being the best Cook in town.
History: Born in the north to a Cook, Leaf learned a great deal about her mother's area of expertise. While studying, she fell in love. They married and had a daughter. She has never given up on her dancing dream.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Artistic, Athletic. Flaws: Ugly. Bonds: Job, In love. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 10)
Armor Class 8
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 6000 sp. Old masterpiece painting (1000 gp).
Gerald Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he is constantly adorned with expensive silk clothing, often dyed in bright violet and tan, and wears rings and necklaces with large, colorful gems. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Extrovert. Flaws: Insane, Impulsive. Bonds: Rich, Religious, Adventurer. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1600 sp. 1 Masterwork Thieves’ tools.
Ermina Kitchur, Female Human [Permalink]
Personal [hide]
Description: She is renowned for her bright grey dresses and hats. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and golden. Her amber eyes peer out from beneath her small grey hat.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also has developed a complete distrust of the Detective profession.
History: The child of northern immigrants she idolized her mother. In her youth she was a Detective, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult; and she is unsatisfied with her job
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Job, Immigrant. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Rangrim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a robe, a symbol of luck around his neck, and a crossbow on his belt. His feathered hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Dragonborn compassion.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Racist. Bonds: Criminal record. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 330 gp.
Hecat Art, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is generally shirtless and showing off her tattooed chest. She sports a flattop hair cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Hecat was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has achieved small success as a Ploughman.
Motivation: She is unsatisfied with her job; and expand her business
Flaws: Shy, Impulsive. Bonds: Attractive, Job, Rich. Occupation: Ploughman
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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