Jo Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of death around her neck, and a lance on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her white hair to look like a famous performer. She has gleaming, smiling blue eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy and tries to find solutions quickly.
History: Born in a small village she learned the ways of the warrior from her father. Through the years after Jo was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Jo's father didn't care for her much, and the feeling was mutual. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Attractive. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +4
Possessions: 700 gp. Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Silver chalice with lapis lazuli gems (90 gp). 1 Minor magic item. 1 Minor magic item.
Antrara Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a well pressed and immaculate suit (or dress). Her crest is scarlet and curly. She wears large thick round spectacles.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Body Guard arts, while her father instructed her in etiquette, music and courtly manner. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: She'd like to take her coworkers down a peg; and she wants to meet her childhood hero
Flaws: Shy. Bonds: Adventurer, Rich, Criminal record, Job. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 6 (-2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 500 gp. Amber (130 gp). Zircon (20 gp). Deep green spinel (130 gp). Golden pearl (130 gp).
Zaffrab Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft pastel waves gently in the breeze. He has a slight overbite and is overall scrawny. He wears his chestnut hair down. His eyes are likewise violet.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He would rather hide behind his crafts than deal with other people.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Rich, Attractive. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 13)
Armor Class 14
Hit Points 110 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 5 (-3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +7
Possessions: 4000 gp. Cloth of gold vestments (80 gp). Jeweled gold crown (6000 gp). Embroidered and bejeweled glove (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alice Walcott, Female Human [Permalink]
Personal [hide]
Description: This woman has a large grey mantle and cape that has been intricately interwoven into her blue robe. She has a penchant for wearing a ring with an oversized topaz on her right hand. With wild black hair. She tend to wears goggles to shield her eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She served in the navy to pay for her family's outstanding loans. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She desires power and/or immortality.
Flaws: Disease. Bonds: Rich, Has a crush, Adventurer, Military. Occupation: Architect
Voice: German accent
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
Abalaba Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are brown.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village she learned the ways of the warrior from her father. She moved from fad to fad and when she turned 15 she discovered poetry. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Joker, Fighting, Artistic. Flaws: Ugly. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 7 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
