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Advanced [show]


Tûmûg Spalding, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair up in a very large beehive style do. He has green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.

History: He got into the Weaver business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Bonds: Slave, Military, Job. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Tûmûg Spalding, Male Half-Orc Fighter 7
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 18 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)13 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Zook Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. His blonde hair and beard is wavy and long. His skin is flawless and his green eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: Zook hails from a village terrorized by illithids. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Enemies, Nature. Occupation: Cook

Voice: Speaks with squeezed throat

Attributes [hide]

Zook Gummen, Male Gnome Barbarian 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 7 (-2)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 8
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Obsidian (9 gp). Rose (60 gp). Deep green spinel (120 gp). 4 Thunderstones. 2 Holy water. 4 Smokesticks.


Social Check DCs


Left-Handed In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red fur has been sun bleached extensively. He has green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Left-Handed studied abroad. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Tabaxi people; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Terse, Racist. Bonds: Rich, Religious, Job. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Left-Handed In Shadow, Male Tabaxi Warrior 4
Medium (6'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 38000 sp. Brown-green garnet (70 gp). 1 Minor magic item.


Social Check DCs


Pog Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Actor uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His golden hair is lengthy. He has a dull look in his brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Laborer, who enjoyed hunting, Pog was taken on many hunting expeditions. Pog was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pog decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Impulsive. Bonds: Job, Nature, Criminal record. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Pog Murnig, Male Gnome Cleric 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. Her fur is greying and her face has many wrinkles. Her skin is flawless and her amber eyes scan people very quickly.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Emerald was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and someone believes her a fraud

Flaws: Depressed, Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Emerald In the Wind, Female Tabaxi Monk 4
Medium (5'3") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 16 (+3)16 (+3)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 23000 sp.


Social Check DCs

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