Vanchu Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a well pressed and immaculate suit (or dress). Her red hair is long and unkept. Her eyes are gray and she is always smoking a pipe.
Personality: She is a Tailor first and foremost. She believes firmly that knowledge should be universal. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vanchu took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing her hectic life and new Tailor responsibilities is difficult; and sabotage a competitor
Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp.
Miles Ridley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Dyer does and is in decent physical shape. His red hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Dyer.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and sabotage a competitor
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Rich, Slave. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 180 gp.
Pyxrin Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'5". She has the majority of her body covered in plate, and her gloved hand is found clutching a scythe. Her crest, while still mostly gold, has prominent grey streaks. Her red eyes dart from person to person.
Personality: A deeply religious woman she believes everything happens for a reason. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Pyxrin is combative with any and all who dare try her patience in the slightest.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Scribe arts, while her father instructed her in etiquette, music and courtly manner. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and she is compelled to act according to her religious beliefs
Ideals: Justice. Flaws: PTSD. Bonds: Religious, Rich. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 270 gp.
Leshanna Cithreth, Female Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She dresses in blue turtlenecks beneath a tan coat with brown slacks. Her blonde hair is cut short. Her gray unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. She is harsh and unforgiving.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she's in love
Ideals: Gifted. Flaws: Ugly, Disease, Addict, Antagonistic. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 4 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 7 (-2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Fire opal (700 gp). Onyx (80 gp). Tourmaline (50 gp). Blue quartz (16 gp). Zircon (80 gp). Banded agate (16 gp). Smoky quartz (80 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beatrice Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is well dressed, but even with her fine clothing she looks run-down. She wears a feathered hat to cover her moderate length black hair. She is baby faced.
Personality: Beatrice is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Beatrice was raised in a hard working conservative environment. Beatrice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Beatrice decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Sailor for the past few years.
Motivation: She wants to meet her childhood hero; and she has decided she is irredeemable
Ideals: Extrovert, Opinionated. Bonds: Job, Criminal record, Adventurer. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
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