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Advanced [show]


Mara Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and carries scimitars. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She loves telling others what to do and how they should feel about things. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. Mara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Rich, Nature. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Mara Tiltathana, Female Elf Rogue 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tûkâ Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is chestnut and curly. His amber eyes dart from person to person.

Personality: He is extraordinarily eccentric. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Tûkâ was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tûkâ decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is a bit of a kleptomaniac.

Flaws: Insane. Bonds: Attractive, Adventurer, Criminal record. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Tûkâ Hayhurst, Male Half-Orc Expert 2
Medium (5'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 16 (+3)7 (-2)
Skills Intimidation +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1000 sp. 1 Chain shirt.


Social Check DCs


Kyle Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His white hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Kyle was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Half-Orc compassion.

Flaws: Insane, Antagonistic, Racist. Bonds: Attractive, Family. Occupation: Baker

Voice: Pronounces O like U

Attributes [hide]

Kyle Mundy, Male Half-Elf Monk 7
Medium (5'4") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 10 (+0)18 (+4)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Chrysoprase (80 gp). White pearl (110 gp). 1 Minor magic item.


Social Check DCs


Mardnab Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her head has been shaved. Her eyes are brown and catlike.

Personality: A skeptical and narcissistic woman, Mardnab's first love is herself. Her second love is also herself. She is frequently practicing swordplay.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her necromantic abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and nothing but the best is good enough for her

Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Military. Occupation: Server

Voice: Pirate accent

Attributes [hide]

Mardnab Raulnor, Female Gnome Cleric 2
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Celestial, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 310 gp. Brass mug with jade inlays (300 gp). 1 Good lock.


Social Check DCs


Silvo Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears red painted combat armor at almost all times. His brown hair is cut short. His eyes are green and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Silvo grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Silvo Underbough, Male Halfling Sorcerer 5
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 9 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 3000 sp. Freshwater pearl (4 gp). Emerald (1000 gp). Iolite (20 gp).


Social Check DCs

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