Adran Raethran, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears a tan collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a very good compulsive liar and kleptomaniac.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Adran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adran decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Emotional. Bonds: Poor, Immigrant, Criminal record, Military. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Tervaround Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears baggy blue pantaloons and a grey scarf. Her blonde hair is kept up in a ponytail inside a broad hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A deeply religious woman she believes everything happens for a reason. Further she is a bit of a stoner and is frequently out of it.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Tervaround was left her father's suit of armor and trained in its use and care. She's since become an addict/alcoholic.
Motivation: Wants to work out more often; and her religion dominates her actions
Ideals: Athletic. Flaws: Addict. Bonds: Religious, Military. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 67 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +0 / 3d10-4, Ranged +5 / 3d10+1, Grapple +6
Possessions: 3000 gp. Malachite (10 gp). Blue diamond (8000 gp). Aquamarine (1400 gp). Silver pearl (90 gp). Citrine (50 gp). Azurite (10 gp). Obsidian (10 gp). Iolite (50 gp). Zircon (50 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item.
Bella Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears white trousers with yellow and black striped suspenders. She wears various colorful collared shirts. Beneath her clothing is a huge mess of scar tissue. Her brown hair is drawn into a tight pony tail with a skull scrunchie. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the east, certain she would find work there.
Motivation: She feels threatened by others.
Ideals: Optimist. Flaws: Addict. Bonds: Slave, Attractive, Immigrant. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: An abacus with copper, silver and gold markers (70 gp).
Therlin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She prefers to wear grey clothing when she does not wear armor. She has styled her silver hair well, parting it to the right. Her hazel unseeing eyes seem to look past you.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Therlin was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an apprentice working in her mother's forge. She tends to her Roofer job now, and dutifully fulfills any obligations she has.
Motivation: To be a Mayor again; and expand her business
Ideals: Gifted. Flaws: Disease, Emotional. Bonds: Attractive, Poor, Job. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 pp.
Oppah Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan coat over a white low-cut shirt, and a feathered hat upon her head. She carries with her a set of kukris on her belt, each one with a opal on the hilt. She keeps her chestnut hair in a flapper bob. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born into a rich family. A gifted student she started as a Server, but she got bored and became a Mason. She became a Mason soon after.
Motivation: Sabotage a competitor; and she has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Job, Rich. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 19 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Aquan, Gnoll, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Gold dragon comb with red garnet eye (400 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
