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NPC Generator

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Advanced [show]


Zagga Astley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dark leathers with embroidery. She has done her best to style her red hair to look like a famous performer. This violet eyed easterner is not easily forgotten.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. A true patriot, Zagga would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born at the edge of vast plains. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.

Motivation: She doesn't get along with people that don't share her tastes; and wants to have a good time and be beloved

Ideals: Optimist, Impeccable. Flaws: Insane. Bonds: Military, Nature. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zagga Astley, Female Half-Orc Druid 7
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurdred Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" western woman, she wears a robe, a symbol of the four houses of cards around her neck, and a spear on her belt. Her hair is white and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born in the west, but her parents moved at a very young age to the east. She dropped out of school before completing her studies. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurdred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes her a fraud.

Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Immigrant. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Whurdred Rumnaheim, Female Dwarf Wizard 10
Medium (4'1") Dwarf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 44 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Gnoll, Terran
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544433200

Possessions: Just what you see.


Social Check DCs


Werydd Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a criminal king-pin and mafia family Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to trick people and travel the world for free.

Motivation: She is unsatisfied with her job; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Shy, Impulsive, PTSD. Bonds: Rich, Criminal record, Job. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Werydd Frostbeard, Female Dwarf Ranger 11
Medium (4'1") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 88 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 400 pp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Jeweled gold crown (7000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown cloak and cross-gartered green stockings. His silver hair is cut short with large spiked bangs in the front. He has a dull look in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Fighting. Flaws: Selfish. Bonds: Immigrant, Rich, Adventurer. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Oloric Gorunn, Male Dwarf Monk 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 8
Hit Points 81 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)13 (+1) 7 (-2)12 (+1)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +2 / 3d10-2, Grapple +3

Possessions: 1000 gp. Sardonyx (30 gp). Carnelian (30 gp). Citrine (30 gp).


Social Check DCs


Hogar Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized white coat, and is pretty ugly. His white hair is styled in orderly dreadlocks. His hazel eyes peer out from beneath his top white hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Hogar lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Hogar Gracey, Male Half-Orc Expert 6
Medium (5'5") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)7 (-2)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 pp.


Social Check DCs

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