Willow Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'11" and wears tattered old clothes. Her left hand appears badly burned and disfigured. She has shaved her head bald. Her eyes are blue and she is always smoking a pipe.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Herbalist arts, while her mother instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. After months of barely getting by, Willow managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She has decided she is irredeemable.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp.
Frouse Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'6" and wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his greataxe. His right hand appears badly burned and disfigured. His hair is chestnut, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Frouse was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Orianna Comedy, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'0" and wears tattered old clothes. Her right hand appears badly burned and disfigured. She keeps her dark red hair in a pixie cut. Her white eyes lackadaisically let the world flow into them.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Orianna was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She used her abilities to travel the world and help people.
Motivation: Wants to raise her children well; and doesn't want to be a jeweler and was forced into it by her family
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Family. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp.
Jasmine Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is well dressed, but even with her fine clothing she looks run-down. Her red hair is drawn into a tight pony tail with a clover scrunchie. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a pair of adventurers, Jasmine grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Jasmine was left her father's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to raise her children well; and to unite with her brother
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Adventurer, Military, Family. Occupation: Miner
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. He has done his best to style his chestnut hair to look like a famous performer. His black eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Ahrim lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered dancing. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: To reunite with his absent father; and to unite with his brother
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 30 pp. Rich purple corundum (1000 gp). Banded agate (11 gp). Eye agate (11 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item.
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