Kody Vance, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his long black hair kept up in a rat tail. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. After coming to the age of reason, Kody took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 84 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: Peridot (30 gp). Lapis lazuli (10 gp). Zircon (30 gp). Rhodochrosite (10 gp). White pearl (90 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item.
Quick Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His gray fur is knotted and matted. He wears an eyepatch.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Armorer.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 41 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5
Possessions: 13000 sp. Violet garnet (900 gp). Blue sapphire (1200 gp). Deep blue spinel (900 gp). Sardonyx (60 gp). Rose (60 gp). Alexandrite (900 gp). 1 Minor magic item.
Sybil Gyula, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is wavy and long. Her brown eyes peer out from beneath her broad yellow hat.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born in the south, but her parents moved at a very young age to the east. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She left for the south, certain she would find work there.
Motivation: She desires power and/or immortality; and to protect her home
Flaws: PTSD. Bonds: Attractive, Guardian, Immigrant, Adventurer. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Eloise Burrows, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a yellow tunic with black highlights, and long violet pants that bunch up around her shoes. Her hair is golden and curly. Her eyes, though not visible through her cowl, are brown.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also has developed a complete distrust of the Cartwright profession.
History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. She's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: She's repulsed by the PC; and to end her boredom
Ideals: Passionate, Athletic. Flaws: Mundane, Antagonistic. Bonds: Job. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 700 gp. Coral (60 gp). Rock crystal (70 gp).
Anne Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: This woman has a large white mantle and cape that has been intricately interwoven into her brown robe. She has a penchant for wearing a ring with an oversized ruby on her left hand. She has a long blonde ponytail with little hanging trinkets. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 72. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born the only child of a wealthy merchant. She has chosen to use the inheritance that was left to her frivolously. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Cartwright and was forced into it by her family.
Ideals: Entrepeneur. Flaws: Insane, Hedonist. Bonds: Rich, Family. Occupation: Cartwright
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 100 gp. Lapis lazuli (16 gp). Banded agate (16 gp). Blue quartz (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
