Norman Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears yellow leather gloves, a yellow jacket, and tight pants, and a wedding ring on his left hand. His white hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Some 6 years later his spouse died after the birth of his son. Heartbroken, Norman never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To get a good night's sleep.
Flaws: Insane, Secretive, Insomniac. Bonds: In love, Rich. Occupation: Guard
Voice: Low range voice
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Bolhild Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears dark leathers with embroidery. Her brown hair is lengthy. She has a tattooed face.
Personality: Eccentric and domineering, Bolhild will drive conversation. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: The child of a Barkeep, who enjoyed hunting, Bolhild was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A strong sense of loyalty to Elven people; and she is compelled to act according to her religious beliefs
Ideals: Extrovert. Flaws: Disease, Racist. Bonds: Religious, Nature. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulla Leffery, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears rags and sports a simple walking cane. Her black hair is knotted and matted. Her eyes are gray and she is always smoking a pipe.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor, Criminal record. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Rael Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. His chestnut hair is unkempt and raggedy. He has a tattooed face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.
History: Born to a Painter, his mother struggled to pay the bills. After coming to the age of reason, Rael took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rael fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3
Possessions: Pink pearl (40 gp). Eye agate (9 gp).
Ozyman Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his brother; and he is greedy
Ideals: Joker, Professionalism. Bonds: Rich, Nature, Family. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 10)
Armor Class 16
Hit Points 54 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 10 (+0) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5
Possessions: 260 pp.
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