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NPC Generator

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Advanced [show]


Falkrunn Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she very much looks the part of a Shipwright. Her red hair is lengthy. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in the east to a Shipwright, Falkrunn learned a great deal about her mother's area of expertise. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She inherited the family business which she has now maintained for 6 years.

Motivation: Marry her brother to traveling adventurers.

Flaws: Ugly, Mundane. Bonds: Job, Family, Religious. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Falkrunn Stoutale, Female Dwarf Warrior 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 240 gp.


Social Check DCs


Five Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her yellow fur is heavily combed to the right. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born into a rich family. Through the years after Five was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Five's father didn't care for her much, and the feeling was mutual. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC; and she is greedy

Ideals: Disciplined, Professionalism, Justice. Flaws: Antagonistic. Bonds: Rich. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Five Grass, Female Tabaxi Barbarian 6
Medium (5'6") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 76 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)10 (+0) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Heward Nibley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by chocolates. His golden hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.

History: Heward was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and regain custody of his daughter

Flaws: Ugly, Insomniac, Shy. Bonds: Adventurer, Family. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Heward Nibley, Male Human Cleric 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)13 (+1) 10 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. Bloodstone (80 gp).


Social Check DCs


Vorka Blackwood, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a top hat to hide her balding. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the east. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. She left for the east, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against orcs

Ideals: Fighting. Flaws: Addict, Cynical. Bonds: Nature, Immigrant. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Vorka Blackwood, Female Half-Orc Cleric 2
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)8 (-1) 18 (+4)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 40 gp. 1 Simple lock.


Social Check DCs


Gimûb Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Selfish. Bonds: Rich, Military. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Gimûb Cornish, Male Half-Orc Adept 2
Medium (5'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. 1 Masterwork Common Melee.


Social Check DCs

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