Kâka Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His long chestnut hair is drawn into a two foot long braid. His eyes are gray and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.
History: Kâka was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Attractive, Military. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 80 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Goblin
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Red-brown spinel (110 gp). Sardonyx (70 gp). Violet garnet (700 gp). Lapis lazuli (9 gp). Deep blue spinel (700 gp). Bloodstone (70 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item.
Aramil Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Sailor, Aramil learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Philantrophist. Bonds: Immigrant, Attractive, Job, Family. Occupation: Sailor
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Oren Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears white leather gloves, a white jacket, and tight pants. His red hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them
History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To share knowledge with the world; and he loathes his own lifestyle
Ideals: Logical. Flaws: Depressed, Shy, Insane. Bonds: Attractive. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1 Hourglass. 1 Masterwork Musical instrument.
Randal Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. His thin eyebrows rest above his beady gray eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Randal was born the youngest of three triplets. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He has since lost track of the people in his past.
Motivation: A deep hatred of dire rats; and marry his sister to traveling adventurers
Flaws: Ugly. Bonds: Rich, Enemies, Family, Slave. Occupation: Apothecary
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. 1 Darkwood Buckler.
Artin Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is dressed in earthy colors with a brown and grey handkerchief worn on her right side. She wears a deerstalker hat to cover her moderate length white hair. Her thin eyebrows rest above her beady blue eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Bounty Hunter, who enjoyed hunting, Artin was taken on many hunting expeditions. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Poor, Nature, Enemies. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 9)
Armor Class 13
Hit Points 86 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 11000 sp. Hematite (4 gp). Brown-green garnet (120 gp).
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