Simon Hastings, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. His violet eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he is greedy
Ideals: Philantrophist, Optimist. Bonds: Rich, Immigrant, Adventurer, Job. Occupation: Merchant
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Ralf Halsey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears grey cloth garments or leather armor. He sports a long black beard, and similarly colored long hair. His eyes are blue and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with his god.
History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Servant
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Akmen Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair, when down, is lengthy. His red unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Akmen grew up listening to his mother's many stories. Akmen was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Spice Merchant. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Disease, Antagonistic, Addict. Bonds: Adventurer, Immigrant. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1500 gp.
Rinn Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, but even with her fine clothing she looks run-down. Her white hair is singed and shortened. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the east to a Fisher, Rinn learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She became a Fisher soon after.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly, Addict, Greedy. Bonds: Job. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 65 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 30 pp. An abacus with copper, silver and gold markers (140 gp). Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.
Mardred Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bastard sword, but if one is not available she will default to her quarterstaff. Her black hair is unkempt and raggedy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Confrontational and typically high on some drug or another. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and a deep hatred of brigands
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 4000 cp. 1 Masterwork studded leather.
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