Sannl Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses in grey turtlenecks beneath a blue coat with grey slacks. Her red hair is kept up in a ponytail inside a small hat. Her eyes are blue and catlike.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels that her past leaves her morally obligated to help; and she has a rivalry with the church that dominates her actions
Ideals: Justice. Bonds: Attractive, Criminal record, Religious, Job. Occupation: Beggar
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 310 gp. Carnelian (60 gp). Deep blue spinel (600 gp). 1 Darkwood Buckler.
Mehen Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His copper crest is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Weaver, who enjoyed hunting, Mehen was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Shy. Bonds: Religious, Nature, Rich. Occupation: Farmer
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: A miniature golden chest with tiny emeralds lining the top (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 2 Smokesticks. 4 Holy water.
Alvyn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and wears tight fighting clothing, which leaves very little to the imagination. He wears his silver hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Alvyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.
History: Alvyn was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Assassin. He was granted druidic powers by his dying sister.
Motivation: To be a Actor again; and further expansion of business
Ideals: Fighting, Extrovert, Gifted. Bonds: Attractive, Job. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
Possessions: 400 gp.
Norkruuth Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His scarlet crest is slicked back into a classic pompadour. He has red eyes and a black hat with a red feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Sold as a small child to a necromancer, Norkruuth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Mentor. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp. Silver ewer (50 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). A roughly beaten golden orb (140 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Alton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown cloak and cross-gartered pastel stockings. His white hair is braided into rings. His eyes are gray and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a desert tribe. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Adventurer, Slave. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
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