Ur-Dag Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'10" western man, he wears light armors faded through time and improper care. He is bald on top and has large brown tufts of hair around his ears. His eyes are blue and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and to prove his worth to the world
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Nalral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long brown beard with little hanging trinkets. His violet eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.
History: Nalral was born in the west. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Dwarven conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Joker, Professionalism, Persistence. Flaws: Racist. Bonds: Has a crush. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 10)
Armor Class 8
Hit Points 62 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 12 (+1) | 14 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +2 / 3d6-2, Ranged +2 / 3d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1 Minor magic item.
Zagga Allerton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is typically in her Courier uniform. She carries with her a set of rapiers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is happy with her job as a Courier. She turns her eye from what people do, preferring to live and let live. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zagga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Courier
Voice: Hissing voice
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp).
Enialis Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a yellow shirt with thin violet vertical stripes and black pants. He has a long chestnut beard with little hanging trinkets. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Enialis hails from a village terrorized by gnolls. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: He wants revenge against gnolls; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 2000 sp. Azurite (12 gp). Golden pearl (40 gp). Tiger eye turquoise (12 gp). 1 Masterwork Common Melee.
Thoradin Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is renowned for his bright brown suits and hats. His golden hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: Retire the richest man in the south; and his religion dominates his actions
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, Religious, Rich. Occupation: Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
