Tyna Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a perfectly clean shirt and pair of pants. Her hair, while still mostly blonde, has prominent grey streaks. Her eyes are a pleasant gray.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants revenge against brigands; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Athletic, Professionalism. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Bowyer
Voice: Aggressive tone
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Panana Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her hair is white, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is frequently practicing swordplay.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist, Logical. Bonds: Attractive, Military. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 93 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 3000 gp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Gold dragon comb with red garnet eye (400 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item.
Cumpen Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She prefers to wear tan pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. Sporting a golden mohawk this woman's hair draws a lot of attention. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Fisher, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cumpen took refuge in the ruined castle and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions
Ideals: Opinionated, Fighting. Bonds: Slave, Nature, Poor. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 45000 sp.
Daar Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is dressed in a clean black cloak covering her clean studded leather. Her brass crest is thinning but still full. She has red eyes and a black hat with a violet feather.
Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Daar is combative with any and all who dare try her patience in the slightest.
History: She was born several months after her mother was called into army service. Daar was born on a far southern plains where she grew up under the tutelage of her mother, an expert Actor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Elven people; and she wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Military, Immigrant. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. Hematite (8 gp). Moss agate (8 gp).
Elizabeth Barclay, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are a pleasant amber.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Detective arts, while her father instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Passionate, Optimist. Flaws: Racist, Disease. Bonds: Rich. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Obsidian (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
