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NPC Generator

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Advanced [show]


Werydd Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'0" southern woman, she wears tight fighting clothing, which leaves very little to the imagination. Her chestnut hair is cut short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Werydd was raised in a hard working conservative environment. At a young age her mother died while driving off some goblins. Her father being the stubborn sort decided to stay and helped train her in falchion use. Days after completing her studies, news broke out that her hometown was attacked by goblins. Werydd was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: She is terrified, and will act out of fear; and to be a cartwright again

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Werydd Holderhek, Female Dwarf Bard 5
Medium (4'0") Dwarf, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 18 (+4)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nurkara Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She has no hair. She wears a mask on her face.

Personality: Eccentric and domineering, Nurkara will drive conversation. She plays an instrument quite well.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Nurkara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy.

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Nurkara Eversharp, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 14 (+2)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ilga Sutton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. She has slicked back black hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She will rave to anyone who will listen. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of southern immigrants she idolized her mother. Ilga was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ilga decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She left for the south, certain she would find work there.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Insane. Bonds: Attractive, Rich, Immigrant, Criminal record. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Ilga Sutton, Female Half-Orc Wizard 7
Medium (6'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1200 gp. Freshwater pearl (9 gp). Red-brown spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Farideh Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a black tunic with tan highlights, and long black pants that bunch up around her shoes. Her crest, while still mostly copper, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Farideh was born with her father's beautiful face. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance she met her sister recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Family, Attractive, Mentor. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Farideh Norixius, Female Dragonborn Aristocrat 4
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 5 (-3)11 (+0) 11 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 1d10+5, Ranged +4 / 1d10+2, Grapple +5

Possessions: 37000 sp. Coral (130 gp). Chrysoberyl (130 gp).


Social Check DCs


Modean Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky black painted plate armor. His purple hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Modean is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: He was born in the east, but his parents moved at a very young age to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He now spends his time doing works of charity.

Motivation: He's looking for his big break; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Job, Adventurer. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Modean Instinct, Male Tiefling Druid 6
Medium (6'0") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 gp. Red garnet (150 gp). Blue quartz (6 gp). Coral (150 gp). Citrine (50 gp).


Social Check DCs

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