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Advanced [show]


Syllin Othronus, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. Her brown hair is kept up in a ponytail inside a top hat. Her green eyes peer out from beneath her top tan hat.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She got into the Blacksmith business at a young age. She worked as a nervous Blacksmith and found it very stressful. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: An old rival family wants her found; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Flaws: Antagonistic. Bonds: Rich, Family, Job, Attractive, Enemies. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Syllin Othronus, Female Elf Bard 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


Caramip Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her blonde hair is drawn into a tight pony tail with a card scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Caramip speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Mayor.

Motivation: To protect her home; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Job, Guardian. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Caramip Folkor, Female Gnome Warrior 11
Small (3'5") Gnome, Chaotic Good (CR 11)
Armor Class 11
Hit Points 73 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)19 (+4) 11 (+0)10 (+0)
Skills Investigation +8, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Orc, Giant, Goblin
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0

Possessions: 2200 gp.


Social Check DCs


Snafû Webley, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Snafû was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: To be a Locksmith again; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Poor, Job, Military. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Snafû Webley, Male Half-Orc Ranger 7
Medium (5'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 10 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)12 (+1) 15 (+2)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp.


Social Check DCs


Decarabia Belief, Female Tiefling [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern woman wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her silver hair is still thick. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Decarabia was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Decarabia's father didn't care for her much, and the feeling was mutual. She was granted arcane powers by her dying sister.

Motivation: Wants her loneliness to end.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Decarabia Belief, Female Tiefling Paladin 10
Medium (5'5") Tiefling, Neutral Good (CR 10)
Armor Class 10
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Investigation +7, Survival +5
Senses Passive Perception 11
Languages Common, Druidic, Giant, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 200 pp. Moss agate (15 gp). Aquamarine (1400 gp). Hematite (15 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple brown robe with tan stripes complete with hood. His black fur is matted, messy, and big. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Great isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Barber business at a young age. His druidic abilities were realized during a raid on his village. He has worked as a Barber like his mother before him.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Great Wind, Male Tabaxi Wizard 10
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 30 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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