Gunter Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep violet leather and dull yellow iron scale mail. His hair is golden and curly. He is baby faced.
Personality: He is irascible and easily irritated. He is obsessed with his god.
History: Born in the west to a Map Maker, Gunter learned a great deal about his father's area of expertise. When Gunter reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Map Maker for hire.
Motivation: His religion dominates his actions; and to be a dilettante again
Flaws: Antagonistic. Bonds: Attractive, Religious, Job, Military. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 6)
Armor Class 8
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Orc
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +5
Possessions: 1 Minor magic item.
Engong Ramsey, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears a custom-built plate barding that's adorned with black lining and desert motifs. She has white hair. Her skin is flawless and her green eyes scan people very quickly.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Flattery will make her almost putty in your hands.
History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Joker. Flaws: Selfish, Mundane. Bonds: Poor, Attractive. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Gerard Brent, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is typically in his Bellfounder uniform, and his gloved hand is found clutching a greataxe. He has a long white beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is mildly Human supremacist, though he does not identify as such. He believes the world needs to unite to get rid of goblins once and for all.
History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Bellfounder. He has set out to sabotage the competition.
Motivation: Many goblins want him driven away.
Flaws: Racist. Bonds: Job, Attractive, Enemies, Mentor. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 26000 sp.
Gurdis Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She has the majority of her body covered in plate. Her red hair is slicked back into a classic pompadour. Her eyes are violet.
Personality: A deeply religious woman she believes everything happens for a reason. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was raised in a white middle class family as the only child. Her mother had invested heavily in several trade routes and wanted her to inherit them. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Gurdis never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Optimist. Flaws: Mundane. Bonds: Religious, In love. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 60 gp.
Marigold Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has a slight overbite and is overall scrawny. Her hair, while still mostly black, has prominent grey streaks. She has gleaming, smiling gray eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Mason they were divorced and she won custody of their daughter. She worked as a Animal Trainer, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a animal trainer and was forced into it by her family
Ideals: Extrovert. Flaws: Selfish. Bonds: Attractive, Military, Family. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 400 gp. Gold and topaz bottle stopper cork (1700 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (120 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
