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Zogdûsh Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with feathered hat, he is not a threatening figure. He is bald on top and has large blonde tufts of hair around his ears. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Zogdûsh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Poor. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Zogdûsh Holton, Male Half-Orc Adept 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 40000 cp. Peridot (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his silver hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a wizard, Nelkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nelkin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nelkin. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Criminal record, Mentor. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Nelkin Strongbones, Male Halfling Monk 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 270 gp. 1 Masterwork studded leather.


Social Check DCs


Chad Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with top hat. His hair is white and curly. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His job bores him to no end. He has decided to make it more interesting.

History: The child of northern immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Painter

Voice: Nasally tone

Attributes [hide]

Chad Hadlee, Male Human Ranger 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)15 (+2) 12 (+1)15 (+2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Jheri Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her scimitar. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her bronze crest is drawn into a tight pony tail with a clover scrunchie. Her eyes are gold.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has decided she is irredeemable; and she's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Attractive, Criminal record. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jheri Argenthrixus, Female Dragonborn Monk 5
Medium (6'1") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Sindri Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He is bald on top and has large white tufts of hair around his ears. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic, Fearful. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Sindri Umbodoben, Male Gnome Rogue 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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