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NPC Generator

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Advanced [show]


Spear Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her fur is lavender and curly. Her copper eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Shepherd, Spear learned a great deal about her mother's area of expertise. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has achieved small success as a Shepherd.

Motivation: Wants to open a new tavern; and she loathes her own lifestyle

Ideals: Optimist. Flaws: Depressed. Bonds: Poor, Job, Family. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Spear Candle, Female Tabaxi Adept 5
Medium (5'5") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Murook Clapham, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a long, black, dusty cloak. Her head has been shaved. Her amber eyes dart from person to person.

Personality: This woman loves poetry and to teach people poetry more than just about anything. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born several months after her mother was called into army service. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She used her abilities to trick people and travel the world for free.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Criminal record, Military, Family. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Murook Clapham, Female Half-Orc Barbarian 7
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 52 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Rurik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a long, grey, dusty cloak. His hair is silver and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Rurik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He struck the Animal Trainer job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Rurik Rakankrak, Male Dwarf Monk 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)12 (+1) 11 (+0)7 (-2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Jade Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear brown clothing when he does not wear armor. He has wavy yellow fur. His thin eyebrows rest above his beady yellow eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered south to less war torn lands. He has recently gotten a pet goose that steals things from people.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Artistic. Flaws: Ugly, PTSD. Bonds: Criminal record, Debt. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Jade Blossom, Male Tabaxi Adept 9
Medium (5'2") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Religion +4, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 700 gp. Aquamarine (900 gp). Rich purple corundum (900 gp).


Social Check DCs


Elaim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Shoemaker. He is bald on top and has large chestnut tufts of hair around his ears. He has gleaming, smiling amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of drow once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and someone believes him a fraud

Flaws: Ugly, Cynical. Bonds: Enemies, Family, Adventurer, Guardian. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Elaim Orcfoe, Male Dwarf Monk 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)14 (+2) 8 (-1)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 40 gp.


Social Check DCs

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