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Advanced [show]


Qualen Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. He has a long silver beard with little hanging trinkets. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Bricklayer, his mother struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Flaws: Emotional, Fearful, Insomniac. Bonds: Poor, Immigrant, Adventurer. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Qualen Garrick, Male Gnome Warlock 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)16 (+3) 18 (+4)13 (+1)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Ignan, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 200 gp.


Social Check DCs


Solomon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears bulky brown painted plate armor. His right hand appears badly burned and disfigured. He has styled his golden hair well, parting it to the right. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful slaver made him what he is. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Solomon Winterbourne, Male Human Monk 2
Medium (6'3") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 pp. Rock crystal (20 gp). Hematite (12 gp).


Social Check DCs


Bryseis Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tattered old clothes. Her red hair is kept up in a ponytail inside a deerstalker hat. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Ugly, Addict, Cynical. Bonds: Adventurer, Immigrant. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Bryseis Principle, Female Tiefling Fighter 3
Medium (4'7") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)9 (-1) 9 (-1)13 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Claira Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears yellow painted combat armor at almost all times, and she perpetually has her flail ready. Her black hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born in the east her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's in love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Claira Koehlanna, Female Half-Elf Ranger 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs


Marigold Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears white painted combat armor at almost all times. Her red hair is well kept. Her hazel eyes dart from person to person.

Personality: She exudes charisma. She is a tour de force of persuasion. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Born to a pair of adventurers, Marigold grew up listening to her mother's many stories. After coming to the age of reason, Marigold took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has dedicated herself to building a better kind of golem.

Motivation: She wants to meet her childhood hero.

Ideals: Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Marigold Sunmeadow, Female Halfling Fighter 9
Small (3'1") Halfling, Chaotic Neutral (CR 9)
Armor Class 15
Hit Points 55 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Infernal, Celestial
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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