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NPC Generator

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Advanced [show]


Daar Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a green suit, grey shirt, and white tie. Her blue crest is thinning but still full. Her fierce gold eyes like to dwell on things.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born in a small forest village. Over the years she perfected her riding and shooting skills. She then took over the family business and is one of the better Dilettante for hire.

Motivation: Marry her brother to traveling adventurers; and she is unsatisfied with her job

Ideals: Disciplined. Bonds: Rich, Nature, Job, Family. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Daar Hashphronyxadyn, Female Dragonborn Rogue 15
Medium (6'5") Dragonborn, Lawful Evil (CR 15)
Armor Class 10
Hit Points 33 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 8000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" western man, he wears a white costume with the symbols of his god on his torso. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: Krimmon was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Insane, Shy. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Krimmon Underfoot, Male Halfling Warlock 15
Small (3'1") Halfling, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 72 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills History +6, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 3000 gp. Red garnet (120 gp). Rock crystal (70 gp). Moss agate (15 gp). Rock crystal (70 gp). Banded agate (15 gp). Brown-green garnet (120 gp). Jasper (70 gp). Star rose quartz (70 gp). Zircon (70 gp). Zircon (70 gp). Eye agate (15 gp). Bloodstone (70 gp). Freshwater pearl (15 gp). Blue quartz (15 gp). Carnelian (70 gp). Rose (70 gp). Rock crystal (70 gp). 1 Medium magic item.


Social Check DCs


Fistula Berkeley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems. She carries a battered sai and tarnished axe as well. Her long silver hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a minor phobia of water and hates getting wet.

History: Fistula was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Flaws: Insomniac, Fearful. Bonds: Rich, Family. Occupation: Priest

Voice: Slow speaker

Attributes [hide]

Fistula Berkeley, Female Half-Orc Commoner 5
Medium (6'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 8 (-1)8 (-1)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Mormo Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His silver hair is braided into rings. He has white eyes and a green hat with a brown feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. After months of barely getting by, Mormo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To get a good night's sleep; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Flaws: Shy, Insomniac. Bonds: Rich, Attractive, Criminal record. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Mormo Carrion, Male Tiefling Cleric 16
Medium (6'2") Tiefling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 114 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)19 (+4) 17 (+3)17 (+3)
Skills Acrobatics +6, Arcana +9
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Undercommon, Aquan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 3000 gp. Blue sapphire (400 gp). Moss agate (14 gp). Lapis lazuli (14 gp). Black pearl (700 gp). Star rose quartz (20 gp). Tourmaline (80 gp).


Social Check DCs


Beloril Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear grey pants and tee shirts. His hair, while still mostly blonde, has prominent grey streaks. His brown eyes peer out from beneath his deerstalker grey hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Beloril took refuge in the ruined castle and found the beat up whip and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels that his past leaves him morally obligated to help; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Nature, Criminal record. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Beloril Daraln, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 16 (+3)9 (-1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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