Frederick Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of death around his neck, and a bastard sword on his belt. His head has been shaved. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
Possessions: 90 gp.
Willow Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears silk and lounges about seductively. Her whole body is exceptionally muscular. She wears her chestnut hair up in a very large beehive style do. Her eyes are green.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born in the south, but her parents moved at a very young age to the east. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by illithids. Willow was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She wants revenge against illithids.
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 3000 sp.
Delre Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a faded coat and loose pants complete with feathered hat. She has slicked back auburn hair. She has gleaming, smiling gray eyes.
Personality: Calm and collected, she is a well trained Locksmith. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born to a Scribe, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: Wants to raise her children well; and balancing her hectic life and new locksmith responsibilities is difficult
Bonds: Job, Family, Poor, Immigrant. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
Tricking Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He typically wears pastel cloth garments or leather armor. His red fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Through the years after Tricking was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Tricking's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by giants. Tricking was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He would like to get married and retire; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Has a crush, Enemies, Religious, Job. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Half-Plate.
Randal Atherton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized ruby on his left hand. His white hair is kept up in a ponytail inside a broad hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small forest village. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and marry his brother to traveling adventurers
Ideals: Impeccable. Bonds: Rich, Attractive, Family, Nature, Adventurer. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
