Norman Burton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of death on his torso. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His moppish silver hair is in a traditional bowl cut. His eyes are hazel and beady.
Personality: Eccentric and domineering, Norman will drive conversation. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Nature, Adventurer. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 61 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 200 pp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pikar Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears a red shirt with thin green vertical stripes and black pants. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Shy, Insane. Bonds: Criminal record, Rich. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp.
Silent In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. He has done his best to style his white fur to look like a famous performer. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Silent studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father
Ideals: Fighting, Disciplined, Gifted. Bonds: Rich, Family. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 46 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 3000 gp. Hematite (11 gp). Golden yellow topaz (700 gp). Aquamarine (700 gp). Black pearl (700 gp). Blue sapphire (600 gp). Black pearl (700 gp). Star rose quartz (50 gp). Blue sapphire (600 gp). Hematite (11 gp).
Blossom Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a white suit, violet shirt, and pastel tie. Her blonde hair is smooth and relatively long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She has money and likes to spend it; and wants a kiss
Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Has a crush, Rich. Occupation: Bellfounder
Voice: Sensual and smooth
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Nissa Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'1", this woman wears a well pressed and immaculate suit (or dress). Her red hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, she is a well trained Scribe. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Nissa hails from a village terrorized by brigands. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Scribe. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Flaws: Forgetful, Secretive. Bonds: Job, Enemies, Criminal record. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 13)
Armor Class 11
Hit Points 86 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Draconic, Undercommon, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 pp. Brown diamond (7000 gp). 1 Medium magic item.
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