Mara Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A 5'0" eastern woman, she sports tan clothing, slightly heavier than average wear. She sports white long hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She also has developed a complete distrust of the Gardener profession.
History: Born in the east to a Knight, Mara learned a great deal about her father's area of expertise. A freak accident while working with her Gardener father left her crippled. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Climber’s kit. 1 Masterwork Musical instrument. 1 Hourglass.
Bilga Webley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fancy white dress, and she perpetually has her hammer ready. Her long red hair reaches down to her waist. Her gray eyes lackadaisically let the world flow into them.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Energy wise she seems alert and responsive.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent mother
Ideals: Fighting, Professionalism. Flaws: Terse. Bonds: Attractive, Poor, Family. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Abyssal, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 200 gp. Bloodstone (80 gp).
Loopmottin Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who is renowned for her bright blue dresses and hats. She has a very tight haircut. She wears large thick round spectacles.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She cannot resist a sob story and will often dote over anyone who has one.
History: She got into the Merchant business at a young age. Brilliant and gifted she never wanted to apply herself. She now spends her time doing works of charity.
Motivation: She is unsatisfied with her job; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist, Gifted, Impeccable. Flaws: Terse. Bonds: Job. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 330 gp.
Azgrom Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a black and white handkerchief worn on his left side. His white hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the south to a Bowyer, Azgrom learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. In the meantime he has taken over work as a Bowyer and occasionally as a mercenary.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Insane. Bonds: Has a crush, Job, Adventurer, Religious. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 60 pp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Old masterpiece painting (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Ghesh Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple green robe with tan stripes complete with hood. His copper crest is smooth and relatively long. His red eyes lackadaisically let the world flow into them.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Ghesh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants revenge against illithids; and his religion dominates his actions
Flaws: Cynical, Depressed. Bonds: Military, Religious, Enemies. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2900 sp.
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