Panana Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tight fighting clothing, which leaves very little to the imagination. Her red hair is singed and shortened. Her violet eyes dart from person to person to random spaces in the air.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses divination through singing.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Panana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist, Gifted. Flaws: Ugly. Occupation: Bookbinder
Voice: Breathy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp. Malachite (12 gp). Amber (110 gp). 1 Minor magic item.
Oppleby Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He has wavy silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Immigrant, Mentor. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Dwarven, Ignan
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 18000 cp. 1 Breastplate. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Mormog Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Butcher. His skin is fair and his fingers are delicate and long. He has styled his white hair well, parting it to the right. His eyes are amber and beady.
Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Bounty Hunter profession.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Mormog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Religious, Job, Nature. Occupation: Butcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp.
Fonkin Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His eyes are brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful slaver made him what he is. Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Fonkin's father didn't care for him much, and the feeling was mutual. He has never given up on his music dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Enemies. Occupation: Bowyer
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Auran
Attacks Melee -1 / 2d10-4, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. Onyx (40 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mella Melancon, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her hair is always cut to a buzz. She wears large thick round spectacles.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She never wears the same outfit twice, unless she absolutely has to.
History: Gifted from a young age, Mella studied abroad. In her 18th year, her parents were killed by a dire rats raid, leaving Mella alone in the world. After a stint in an orphanage, she was adopted. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Nothing but the best is good enough for her; and she has passion for adventuring and risk
Ideals: Artistic, Gifted, Impeccable. Bonds: Attractive, Adventurer, Enemies. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. Moss agate (4 gp). Deep green spinel (130 gp). 1 Minor magic item.
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