Eran Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a white suit, grey shirt, and black tie. She has a moderate pudge and is not very fit. Her brown hair is unkempt and raggedy. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a logical person and will generally grow upset if things defy logic and science.
History: The child of eastern immigrants she idolized her father. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: To share knowledge with the world; and she has a crush on the local fortune-teller
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimmon Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his long dark red hair kept up in a rat tail. His gold eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Rimmon was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business.
Ideals: Opinionated. Flaws: Ugly. Bonds: In love, Job, Adventurer. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Spear Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His white fur is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Spear was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Spear's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Servant
Voice: Squeaky
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Cloud Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of greataxes on his belt, each one with a aquamarine on the hilt. His red fur is long and unkept. His green unseeing eyes seem to look past you.
Personality: Cloud hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He never wears the same outfit twice, unless he absolutely has to.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against giants
Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 6 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1500 gp. Obsidian (15 gp). White opal (500 gp). Malachite (15 gp). Aquamarine (700 gp). Jet (60 gp). Aquamarine (700 gp).
Mary Vance, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her red hair is cut jaggedly and amateurishly. Her eyes are likewise amber.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Mary was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mary decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy; and nothing but the best is good enough for her
Ideals: Justice, Impeccable. Flaws: Insomniac, Disease. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!
