Rohesia Emsworth, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is black, silky, and of moderate length. Her face is covered beneath a completely black helmet.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born the only child of a wealthy merchant. From her teen years she was always beautiful and desirable, so people have always doted on her. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and retire the richest woman in the west
Ideals: Entrepeneur, Optimist. Flaws: Forgetful. Bonds: Attractive. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Giant, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Shane Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Shane lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC; and to reunite with his absent mother
Ideals: Passionate. Flaws: Hedonist, Antagonistic. Bonds: Family, Nature. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Blue quartz (11 gp). Sard (70 gp). Black pearl (400 gp).
Skirt Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. She carries a battered flail and tarnished greatsword as well. Her black fur is knotted and matted. She has gleaming, smiling blue eyes.
Personality: She snorts whenever she laughs or is feeling confident. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born to a pair of adventurers, Skirt grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Marry her sister to traveling adventurers; and she has passion for adventuring and risk
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Barber
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 44 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 12000 gp. Blue star sapphire (1000 gp). Star rose quartz (50 gp). Sard (50 gp). Fire opal (1000 gp). Malachite (16 gp). Iolite (50 gp). Moonstone (50 gp). 1 Medium magic item. 1 Medium magic item.
Rose High-hill, Female Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this northern woman wears very tight pants and wife beaters, though occasionally she sports a white coat. Her blonde hair is thinning but still full. Her eyes are gray and catlike.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. She hasn't told them the truth, but wants to settle down with them.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Athletic, Opinionated. Bonds: Has a crush, Adventurer, Military. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 8)
Armor Class 14
Hit Points 66 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 3000 sp. Peridot (60 gp). Sardonyx (60 gp). Chrysoprase (60 gp). Chalcedony (60 gp). Star rose quartz (60 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.
Leaf In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His orange fur is lengthy. His hazel eyes lackadaisically let the world flow into them.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Nature, Religious. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Magnifying glass.
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