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NPC Generator

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Advanced [show]


Broce Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. He has moderate length golden hair. His eyes, though not visible through his cowl, are green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Broce was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Ugly, Secretive. Bonds: Rich, Job, Slave, Has a crush. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Broce Leffery, Male Gnome Expert 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp.


Social Check DCs


Portia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears an entirely red suit with tan socks and a vest with buckled shoes. She has moderate length brown hair. She has a tattooed face.

Personality: She has a massive crush on the younger sibling of the Fisher who has hired her part-time. Around other people she will do her best to conceal her emotions and appear jolly.

History: Portia hails from a village terrorized by illithids. Her father was a soldier and died while she was still young. Portia was left her father's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She's attracted to the PC; and she wants revenge against illithids

Flaws: Shy. Bonds: Has a crush, Enemies, Military. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Portia Warmwater, Female Halfling Bard 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Deception +3, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is bristling with hidden weapons, mostly shortspears and scythes. She wears a wide-brimmed hat to hide her balding. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born a particularly ugly child, much to the horror of her parents. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Great Of Winter, Female Tabaxi Rogue 6
Medium (5'1") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drifting Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. Her lavender fur is lengthy and is close to two feet long. She has several tiny topaz earrings on each ear.

Personality: She is very quiet and rarely speaks above a whisper. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: The child of northern immigrants she idolized her mother. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: Money/treasure; and she is greedy

Ideals: Justice. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Drifting Of Snakes, Female Tabaxi Fighter 14
Medium (6'4") Tabaxi, Lawful Evil (CR 14)
Armor Class 13
Hit Points 98 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Deception +8, Religion +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3

Possessions: 500 pp. Moonstone (70 gp). Pink pearl (90 gp). Malachite (14 gp). Chrysoberyl (90 gp). Amethyst (90 gp). Citrine (70 gp). Aquamarine (300 gp). Red spinel (90 gp). Aquamarine (300 gp). Clear bright green emerald (2000 gp). Violet garnet (300 gp). Fiery yellow corundum (1600 gp). 1 Medium magic item.


Social Check DCs


Riswynn Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Junk Dealer arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Riswynn took refuge in the old dungeon and found the beat up longsword and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: An old rival family wants her found; and she is unsatisfied with her job

Flaws: Terse. Bonds: Attractive, Family, Rich, Nature, Job. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Riswynn Daerdahk, Female Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs

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