Eberdeb Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Military. Occupation: Shoemaker
Voice: Timid voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 15 (+2) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Theren Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a violet suit, black shirt, and brown tie. He is portly but not overly obese. He has a small bristly mustache and wavy brown hair. He has amber eyes and a violet hat with a black feather.
Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist, Persistence. Bonds: Criminal record. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 50 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hlin Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her shortbow. Her golden hair, when down, is lengthy. She is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is obsessed with her god.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Hlin was born on a far northern desert where she grew up under the tutelage of her mother, an expert Mortician. She now mingles about in high society.
Motivation: Money/treasure.
Bonds: Immigrant, Attractive, Religious, Rich. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Baelitae Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. Her blonde hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Baelitae took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Nature, Mentor. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tharivol Nailo, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. He keeps his auburn hair in a flapper bob. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Addict, Disease, Fearful. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Carved bone or ivory statuette (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!