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Advanced [show]


Morkral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this western man wears baggy brown pantaloons and a violet scarf. He is bald on top and has large chestnut tufts of hair around his ears. His amber eyes are passionate and lively.

Personality: This man loves painting and to teach people painting more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He has never given up on his painting dream.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic, Artistic, Gifted. Flaws: Ugly, Fearful. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Morkral Trueblood, Male Dwarf Monk 12
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 99 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 19 (+4)14 (+2) 11 (+0)13 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: 1000 gp. Red-brown spinel (90 gp). Coral (90 gp). Coral (90 gp). Banded agate (14 gp). Pink diamond (3000 gp). Coral (90 gp). Deep blue spinel (1000 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His top hat is riddled with cuts and holes. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Oblar is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Professionalism. Flaws: Ugly, Addict, Depressed. Bonds: Immigrant. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Oblar High-hill, Male Halfling Rogue 7
Small (2'11") Halfling, True Neutral (CR 7)
Armor Class 10
Hit Points 19 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Arcana +2, Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 120 pp. Amethyst (80 gp).


Social Check DCs


Adrik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt, and a wedding ring on his right hand. His auburn hair is singed and shortened. He has several tiny emerald earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born into a rich family. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Rich, Criminal record. Occupation: Spy

Voice: American accent

Attributes [hide]

Adrik Rumnaheim, Male Dwarf Bard 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)9 (-1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Helja Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in an above average manner. She sports a flattop hair cut. Her amber unseeing eyes seem to look past you.

Personality: This woman loves music and to teach people music more than just about anything. She enjoys reading and quiet.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal music training, and achieved minor success. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To share knowledge with the world; and she has decided she is irredeemable

Ideals: Artistic, Logical. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Helja Caebrek, Female Dwarf Ranger 8
Medium (4'2") Dwarf, True Neutral (CR 8)
Armor Class 8
Hit Points 56 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 140 pp.


Social Check DCs


Morkral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes peer out from beneath his small grey hat.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: Morkral hails from a village terrorized by giants. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Addict, Secretive. Bonds: Enemies, Criminal record. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Morkral Glanhig, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp. 2 Antitoxin.


Social Check DCs

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