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Advanced [show]


Willow High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears tight fitting clothing which further accentuates her frame. Her hair, while still mostly auburn, has prominent grey streaks. She has a tattooed face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in the south. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Bonds: Attractive, Job, Criminal record, Immigrant, Nature. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Willow High-hill, Female Halfling Wizard 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp. Azurite (14 gp). Amber (110 gp).


Social Check DCs


Aura Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a green coat with brown slacks. She keeps her yellow fur in a pixie cut. She has amber eyes and a pastel hat with a green feather.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Aura is combative with any and all who dare try her patience in the slightest.

History: Born in the north to a Butcher, Aura learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions; and she'd like to take her coworkers down a peg

Ideals: Justice, Fighting. Flaws: Shy. Bonds: Job, Religious. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Aura Wing, Female Tabaxi Monk 4
Medium (5'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)18 (+4) 15 (+2)15 (+2)
Skills Religion +6, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Vicky Wharton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a robe, a symbol of the sun god around her neck, and a falchion on her belt. Her hair is always cut to a buzz. She wears a mask on her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Vicky studied abroad. Over the years she perfected her riding and shooting skills. She has drifted from career to career and currently works as a Sage.

Motivation: Further expansion of business; and to be a dilettante again

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Nature, Job. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Vicky Wharton, Female Human Commoner 11
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 61 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)10 (+0) 6 (-2)9 (-1)
Skills Deception +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 220 pp. Tiger eye turquoise (13 gp). Obsidian (13 gp). Iolite (40 gp). Malachite (13 gp). Sardonyx (40 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears yellow leather gloves, a yellow jacket, and tight pants. His red hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Overbrimming with self-confidence, Gennal isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is a font of random trivia from the lore and stories he has discovered

History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Logical, Athletic. Flaws: Ugly. Bonds: Mentor. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Gennal Arnuanna, Male Half-Elf Warlock 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 15 (+2)4 (-3)
Skills Nature +5, Persuasion +0
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 500 gp.


Social Check DCs


Alexandre Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with yellow stripes complete with hood. He has done his best to style his white hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Navigator, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and he's attracted to the pc

Ideals: Optimist. Bonds: In love, Poor, Job, Has a crush. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Alexandre Dumph, Male Human Commoner 6
Medium (5'5") Human, True Neutral (CR 6)
Armor Class 9
Hit Points 39 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 8000 sp. Coral (90 gp). Deep blue spinel (900 gp). Peridot (30 gp). Black opal (400 gp).


Social Check DCs

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