Felosial Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She dresses in tan turtlenecks beneath a black coat with red slacks. Her brown hair is matted, messy, and big. She wears round tiny glasses practically rammed into her face.
Personality: Cocky and sure of herself, she believes she is the best Fisher born in the past three hundred years. She is a logical person and will generally grow upset if things defy logic and science.
History: A powerful brothel owner made her what she is. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To settle down with her crush; and wants a kiss
Ideals: Logical. Flaws: Ugly. Bonds: Job, Mentor, Has a crush. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1 Masterwork Uncommon Weapon.
Sannl Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, brown cloak. She is physically well-built. Her brown hair is cut short. Her fair skin shows little sign of her aristocratic breeding.
Personality: She can speak with the recently deceased. She never wears the same outfit twice, unless she absolutely has to.
History: Sannl was born with her mother's beautiful face. Cursed with vampirism at a very young age, Sannl has worked very hard to control her curse. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Attractive, Nature, Adventurer. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Roger Thorton, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting violet shirt and pants. He has a slight overbite and is overall scrawny. His blonde hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He is a great chef.
History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Roger was left his father's suit of armor and trained in its use and care. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Terran, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 gp.
Susannah Chatham, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in a clean brown cloak covering her clean studded leather. She sports brown long hair. Her thin eyebrows rest above her beady blue eyes.
Personality: She is a Shoemaker first and foremost. She believes firmly that knowledge should be universal. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a brothel owner, Susannah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She inherited the family business which she has now maintained for 4 years.
Motivation: Sabotage a competitor.
Flaws: Ugly, Impulsive. Bonds: Job, Mentor, Religious. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 9000 cp. Gold and topaz bottle stopper cork (500 gp).
Criella Revile, Female Tiefling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is purple and very short. This silver eyed southerner is not easily forgotten.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Criella took refuge in the large cave and found the beat up warhammer and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Doesn't want to be a Cartwright and was forced into it by her family; and expand her business
Ideals: Gifted. Flaws: Terse. Bonds: Job, Nature, Family. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Halfling, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. A silver and pearl hairclip (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Brass mug with jade inlays (200 gp). Sapphire pendant on gold chain (1100 gp).
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