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Advanced [show]


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears a tight fitting white shirt and pants, and his gloved hand is found clutching a scimitar. He wears his black hair down. He has gray eyes and a white hat with a tan feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge

Ideals: Impeccable, Artistic. Bonds: Religious, Immigrant, Enemies. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Ozyman Warmwater, Male Halfling Warlock 15
Small (3'4") Halfling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 31 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)11 (+0) 15 (+2)18 (+4)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 7000 gp. Fire opal pendant on a fine gold chain (900 gp). Black velvet mask with numerous citrines (80 gp). Solid gold idol (600 gp). Gold dragon comb with red garnet eye (1700 gp). Fire opal pendant on a fine gold chain (900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Jeweled electrum ring (8000 gp). Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Oda Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'6", this woman wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her silver hair is well kept. Her face is scarred and worn.

Personality: She speaks before she thinks and is too direct. Oda is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born in a small mountains village. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To prove her worth to the world; and an old rival family wants her found

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Family, Nature. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Oda Ironhide, Female Gnome Bard 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 3000 cp.


Social Check DCs


Aline Marley, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she has the majority of her body covered in plate. Her black hair is well kept. Her eyes are violet and catlike.

Personality: She loves telling others what to do and how they should feel about things. She is able to make almost anything out of random pieces of junk.

History: Aline was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted from career to career and currently works as a Locksmith.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Opinionated, Gifted. Bonds: Job, Mentor. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Aline Marley, Female Human Rogue 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Glûk Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his white robe and has his lance always slung over his shoulder. He has done his best to style his red hair to look like a famous performer. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast mountains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glûk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glûk. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and seeks redemption

Ideals: Opinionated. Flaws: Insane. Bonds: Nature, Criminal record, Adventurer. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Glûk Snape, Male Half-Orc Paladin 2
Medium (5'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 pp.


Social Check DCs


Heward Atterton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time, he is not a threatening figure. His white hair is styled in orderly dreadlocks. He has gray eyes.

Personality: He speaks before he thinks and is too direct. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Family, Poor, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Atterton, Male Human Druid 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp.


Social Check DCs

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