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NPC Generator

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Advanced [show]


Moon Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears just a brown suit. His red fur is singed and shortened. His eyes are copper and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the north his family was never financially stable. His first spouse was a Baker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Family, Poor. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Moon Candle, Male Tabaxi Rogue 10
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)15 (+2) 12 (+1)18 (+4)
Skills Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 110 pp. Black pearl (600 gp). Sard (40 gp). Blue sapphire (600 gp). Lapis lazuli (6 gp). Red-brown spinel (150 gp). Red garnet (150 gp). Jasper (40 gp). Star rose quartz (40 gp).


Social Check DCs


Azzakh Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a green suit, white shirt, and tan tie. He has moderate length brass crest. He has red eyes and a green hat with a white feather.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: He was born into a rich family. Azzakh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Azzakh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has comitted a past crime that haunts him to this day

Flaws: Shy, Racist. Bonds: Attractive, Rich, Criminal record. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Azzakh Akambherylliax, Male Dragonborn Warlock 7
Medium (6'7") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)9 (-1) 11 (+0)13 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan cloak and cross-gartered white stockings. With bright red hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Adventurer, who enjoyed hunting, Kellen was taken on many hunting expeditions. Kellen was born on a far northern forest where he grew up under the tutelage of his mother, an expert Hunter. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and to protect his home

Ideals: Logical, Entrepeneur. Bonds: Immigrant, Guardian, Nature. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Kellen Raulnor, Male Gnome Expert 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Einkil Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He misses his home and complains about the freezing weather, even in summer.

History: Einkil hails from a village terrorized by brigands. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Einkil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Einkil. He hasn't been sleeping well lately.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Immigrant, Enemies, Criminal record. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Einkil Glanhig, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)17 (+3) 9 (-1)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Gnoll, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 7000 cp.


Social Check DCs


Claira Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. Sporting a white mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a Sellsword, her father struggled to pay the bills. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist, Philantrophist. Bonds: Poor, Adventurer. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Claira Xiloscient, Female Half-Elf Sorcerer 4
Medium (5'2") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 7 (-2)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs

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