Traki Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is renowned for his bright blue suits and hats. He keeps his auburn hair in a flapper bob. His skin is flawless and his green eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.
History: The child of a Jeweler, who enjoyed hunting, Traki was taken on many hunting expeditions. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Traki's homeland. Traki decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Traki fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Selfish. Bonds: Attractive, Nature, Immigrant. Occupation: Bookbinder
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Gnome, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1 Minor magic item.
Az-Adar Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'2" western man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is black. His amber eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a very good compulsive liar and kleptomaniac.
History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Az-Adar's homeland. Az-Adar decided to take the middle way and become a bodyguard. He used his abilities to trick people and travel the world for free.
Motivation: He is wracked by social anxiety; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Cynical, Fearful. Bonds: Criminal record, Immigrant. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 300 gp. Chrysoprase (40 gp). Blue star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item.
Baggi Clare, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black small hat and black clothes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is cut short with large spiked bangs in the front. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Baggi was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has dedicated herself to building a better trade route.
Motivation: Meet up once more with her childhood friend.
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Carter
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1100 gp. 1 Minor magic item.
Rangrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is physically well-built. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Rangrim lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: To reunite with his absent father.
Flaws: Insomniac, Insane. Bonds: Family, Criminal record. Occupation: Cook
Voice: Whispers
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. Coral (40 gp).
Dreali Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his blonde hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.
History: Dreali was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Soapmaker and was forced into it by his family.
Flaws: Hedonist, Selfish. Bonds: Immigrant, Attractive, Family. Occupation: Soapmaker
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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