Adrie Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing the road beaten gear of a warrior. She has wavy white hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with a lost civilization.
History: She was born at the edge of vast forest. Over the years she perfected her riding and shooting skills. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends
Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Nature, Slave. Occupation: Roofer
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 55 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 200 pp. Jade (40 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melissa Graham, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears professional attire. She has slicked back auburn hair. She tend to wears goggles to shield her eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a necromancer, Melissa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the east, certain she would find work there.
Motivation: To prove her worth to the world; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Immigrant, Mentor. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Eloise Hayden, Female Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she is dressed in earthy colors with a brown and black handkerchief worn on her left side. Her hair is long and silver with streaks of black, and is pulled back with small brown clips. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is a Metallic Dragon in disguise. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has since lost track of the people in her past.
Motivation: She's repulsed by the PC; and her spouse's relatives view her with great suspicion
Flaws: Addict, Insomniac, Insane, Antagonistic. Bonds: Adventurer, Family. Occupation: Seamstress
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 5 (-3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Thamuz Speed, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His hair is short and purple. His eyes are likewise silver.
Personality: Thamuz hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered dancing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Artistic. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 500 gp. Deep green spinel (100 gp). Obsidian (9 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item.
Senteq Beren, Male Gnome [Permalink]
Personal [hide]
Description: A 3'7" northern man, he dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to cover his moderate length auburn hair. His amber eyes have a joyful gleam in them most of the time.
Personality: Senteq speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Fearful. Bonds: Military, Adventurer, Enemies. Occupation: Seamstress
Voice: Hollow voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp.
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