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NPC Generator

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Advanced [show]


Dimble Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. With a patchy golden beard and wild golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Dimble was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and to protect his home

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Guardian, Poor. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Dimble Lingenhall, Male Gnome Expert 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gunter Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Insane, Greedy. Bonds: Rich, Military, Mentor. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Gladstone, Male Human Ranger 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +6, History +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Golm Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is well dressed, constantly wearing a black suit, blue shirt, and pastel tie. His clothes are grease stained in places. His silver hair is lengthy. His amber eyes peer out from beneath his Stetson black hat.

Personality: This man loves singing and to teach people singing more than just about anything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His father raised him in a mountain cabin. A few years later when the east was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Artistic. Bonds: Poor, Immigrant, Has a crush, Nature. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Golm Cumberbatch, Male Half-Orc Monk 6
Medium (5'7") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Blossom Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing the road beaten gear of a warrior. Her hair is long and auburn with streaks of chestnut, and is pulled back with small white clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a ruthless business woman, a trait she acquired from her mother.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Mundane. Bonds: Family. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Blossom Elderberry, Female Halfling Cleric 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)16 (+3) 13 (+1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Auran, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 800 sp. 1 Chain shirt.


Social Check DCs


Delre Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her white hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a hateful person. She taunts others and blames them for her problems. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north to a Shipwright, Delre learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has worked as a Shipwright like her father before her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Attractive. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Delre Burrowfound, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Halfling, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp. 1 Backpack.


Social Check DCs

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