Chad Willoughby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Sailor. His golden hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a forest tribe. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Nature, Criminal record. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 500 sp. Solid gold idol (300 gp). 1 Masterwork Common Melee.
Zedaar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a tight fitting green shirt and pants. He wears a deerstalker hat to cover his moderate length brass crest. His eyes are gold and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also hits on women, regardless of circumstances.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Religious, Mentor. Occupation: Brewer
Voice: Boston accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 3000 sp. Star ruby (600 gp). Golden yellow topaz (1300 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.
Eida Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her red boots flare out at the collars. She wears a top hat to hide her balding. She wears an eyepatch.
Personality: Abrasive and pushy, she has a hard time making friends. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a pair of adventurers, Eida grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: She has passion for adventuring and risk.
Ideals: Opinionated, Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 200 gp. Deep blue spinel (1100 gp). Azurite (13 gp).
Rose Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a robe, a symbol of the sun god around her neck, and a trident on her belt. Her hair, while still mostly chestnut, has prominent grey streaks. She has gleaming, smiling gray eyes.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She receives visions of the future at random moments
History: Rose hails from a village terrorized by brigands. Rose liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Many brigands want her driven away.
Ideals: Fighting, Gifted. Bonds: Enemies, Nature. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. Jet (50 gp). Moss agate (15 gp). Violet garnet (400 gp).
Dynamic Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black fur is heavily combed to the right. His eyes, though not visible through his cowl, are amber.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He plays an instrument quite well.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to end his boredom
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Religious, Rich. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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