Pallabar Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue shirt with thin black vertical stripes and brown pants. His red hair is cut short with large spiked bangs in the front. His hazel unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Family, Military. Occupation: Baker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Silver ewer (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Chaedi Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tan costume with the symbols of strength on her torso. She is bald on top and has large white tufts of hair around her ears. Her blue unseeing eyes seem to look past you.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born blind and as such lacked many opportunities for work. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and to clean up the streets
Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 0 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 2 (-4) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp.
Elizabeth Wedgwood, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is long and black with streaks of blonde, and is pulled back with small brown clips. Her eyes are violet and she is always smoking a pipe.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: When she was but 7 years old her parents immigrated from the south. Elizabeth was born on a far southern island where she grew up under the tutelage of her mother, an expert Mortician. She has built up a small fortune and can afford her own way.
Motivation: Revenge; and money/treasure
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Immigrant, Rich, Enemies. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 40 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 2800 gp. Jade (150 gp). Azurite (4 gp). Red-brown spinel (150 gp). Banded agate (4 gp). Blue quartz (4 gp). Sard (40 gp).
Kerkad Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in green turtlenecks beneath a blue coat with white slacks. His red crest is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Kerkad was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He found a children's book about a Dragonborn Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends.
Flaws: Ugly. Bonds: Nature, Religious, Poor, Adventurer. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
Possessions: 5000 cp. Obsidian (13 gp).
Solomon Kent, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple brown robe with pastel stripes complete with hood, he is not a threatening figure. He sports a flattop hair cut. His amber eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of northern immigrants he idolized his mother. Solomon was born on a far northern desert where he grew up under the tutelage of his mother, an expert Navigator. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Antagonistic. Bonds: Military, Immigrant, Enemies. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
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