Doudra Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" eastern woman, she wears green leather gloves, a green jacket, and tight pants. Her copper crest is kept up in a ponytail inside a wide-brimmed hat. Her red eyes are slightly larger than normal.
Personality: Abrasive and pushy, she has a hard time making friends. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to a criminal king-pin and mafia family In her 12th year, her parents were killed by a brigands raid, leaving Doudra alone in the world. After a stint in an orphanage, she was adopted. She has recently gotten a pet goose that steals things from people.
Motivation: To be a Sculptor again; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Antagonistic, Fearful. Bonds: Criminal record, Enemies, Job. Occupation: Soapmaker
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 3000 cp. 1 Masterwork studded leather.
Reeza Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She likes to wear ponchos typically of a light black in addition to tight pants. Her head has been shaved. She has a tattooed face.
Personality: She loves telling others what to do and how they should feel about things. She receives visions of the future at random moments
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has had some formal music training, and achieved minor success. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Someone believes her a fraud; and she'd like to take her coworkers down a peg
Ideals: Opinionated, Gifted, Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Elven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 400 gp. Rhodochrosite (16 gp). 1 Minor magic item.
Nyx Daergel, Female Gnome [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, she is an attractive figure. She is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. Her blonde hair is thinning but still full. Her eyes are blue and she is always smoking a pipe.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Nyx was born with her mother's beautiful face. A few years later when the south was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Doesn't want to be a Laborer and was forced into it by her family; and her spouse's relatives view her with great suspicion
Ideals: Logical. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 9
Hit Points 108 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 5 (-3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +3 / 4d6-2, Grapple +0
Possessions: Freshwater pearl (16 gp). Deep green spinel (140 gp). Tiger eye turquoise (16 gp). Deep blue spinel (1400 gp). Lapis lazuli (16 gp). Coral (140 gp). Rhodochrosite (16 gp). Star rose quartz (50 gp). Violet garnet (1400 gp). Moonstone (50 gp).
Mormo Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'0". He is dressed in a clean black cloak covering his clean studded leather, and his gloved hand is found clutching a falchion. He has dark red hair. His skin is flawless and his silver eyes scan people very quickly.
Personality: Mormo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Mormo lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Extrovert. Bonds: Attractive, Criminal record, Family, Military. Occupation: Cook
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 6000 cp.
Elizabeth Axton, Female Human [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a quarterstaff on her belt, and she perpetually has her quarterstaff ready. She wears her white hair up in a very large beehive style do. She has a dull look in her blue eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Cartwright.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and she feels that her past leaves her morally obligated to help
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Military, Job. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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