Anbera Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a hunchback. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: Anbera is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the south to a Sailor, Anbera learned a great deal about her father's area of expertise. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She then took over the family business and is one of the better Sailor for hire.
Motivation: She is terrified, and will act out of fear; and wants to have a good time and be beloved
Ideals: Extrovert, Optimist. Flaws: Ugly, Fearful. Bonds: Job, In love. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 66 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Solid gold idol (400 gp). Golden circlet with four aquamarines (5000 gp). Gold dragon comb with red garnet eye (900 gp). Silver comb with moonstones (700 gp).
Hethress Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries a battered falchion and tarnished shortspear as well. She has gold crest. Her red eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Hethress isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. Flattery will make her almost putty in your hands.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable, Artistic. Flaws: Selfish. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2900 sp.
Trynnicus Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He is physically well-built. He has gold crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Insomniac, Lazy. Bonds: Attractive, Mentor. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 25 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 7 (-2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 100 pp. Solid gold idol (200 gp). Brass mug with jade inlays (300 gp).
Aramil Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears blue cloth garments or leather armor. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has brown eyes and a blue hat with a pastel feather.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was born on a small isolated farm. His childhood dream was to be a Crown-heir, but he was a colossal failure. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and wants to open a new tavern
Flaws: Racist. Bonds: Poor, Job, Nature, Religious. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. A roughly beaten golden orb (170 gp).
Barendd Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. His hair is black, silky, and of moderate length. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Barendd was born on a far southern island where he grew up under the tutelage of his father, an expert Mortician. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of giants.
Flaws: Disease, Secretive. Bonds: Poor, Immigrant, Attractive. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 240 gp. Moss agate (15 gp). Obsidian (15 gp). Jet (90 gp). 3 Tanglefoot bags.
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