Ralf Clare, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Miller does. He carries with him a set of greatswords on his belt, each one with a sapphire on the hilt. His silver hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Human culture. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Ralf was raised in a hard working conservative environment. Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Racist, Insane. Bonds: Job, Criminal record. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Trey Royston, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat, and he perpetually has his sickle ready. His white hair is lengthy. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trey's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Joker, Opinionated. Flaws: Ugly, Antagonistic. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 83 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 1500 gp. Large well-done wool tapestry (100 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dariff Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears baggy brown pantaloons and a blue scarf. Her white hair is lengthy. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious woman she believes everything happens for a reason. She uses divination through singing.
History: Dariff was born in the west. At a young age she loved to build and create. She went to a religious school and was inspired by the priests there in charitable deeds. She has achieved small success as a Tailor.
Motivation: Marry her brother to traveling adventurers; and further expansion of business
Ideals: Gifted, Persistence. Bonds: Religious, Job, Family. Occupation: Tailor
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 29 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1100 gp. Chrysoprase (80 gp). Blue star sapphire (600 gp).
Breena Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case, she is not a threatening figure. Her feathered hat is riddled with cuts and holes. She has green eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also has developed a complete distrust of the Server profession.
History: From birth she was tutored by a cruel and relentless mentor. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has set out to sabotage the competition.
Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Mentor, Enemies. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 20 (+5) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Good lock.
Brottor Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is black and very short. His fierce green eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Religious, Poor, Job, Adventurer. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 50 gp. Malachite (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!