Gunter Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely violet suit with pastel socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His hair, while still mostly golden, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Enemies. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 600 gp. Star ruby (1000 gp). Red garnet (130 gp). Tiger eye turquoise (10 gp).
Oriel Tenley, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears brown painted combat armor at almost all times. Her hair is auburn and curly. Her amber eyes are passionate and lively.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. The war was a terrible time for her, and Oriel does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Spy for the past few years.
Motivation: She feels kind of lost in life.
Ideals: Passionate. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Spy
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 800 sp. 1 Masterwork Musical instrument.
Semyaza Dread, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She typically wears black cloth garments or leather armor. Her red hair is matted, messy, and big. This white eyed easterner is not easily forgotten.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She invites people to come help in her community garden.
History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is unsatisfied with her job.
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: Brown-green garnet (100 gp). Violet garnet (400 gp).
Seven Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her cinnamon fur is lengthy. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is happy with her job as a Laborer. She turns her eye from what people do, preferring to live and let live. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Seven took refuge in the old dungeon and found the beat up hand crossbow and armor she uses now. She has achieved small success as a Laborer.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Job, Nature, Immigrant. Occupation: Laborer
Voice: American accent
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 64 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 5000 sp.
Thiala Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow vest and prefers violet and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her skin is fair and her fingers are delicate and long. Her hair is long and silver with streaks of blonde, and is pulled back with small yellow clips. Her eyes are a pleasant hazel.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Since then, she has sought to make the best of life.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Opinionated, Optimist, Gifted. Flaws: Ugly, Racist. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. Red spinel (120 gp). Bloodstone (50 gp). Hematite (6 gp). Rose (50 gp).
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