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NPC Generator

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Advanced [show]


Ulfgar Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His hair is short and blonde. This violet eyed southerner is not easily forgotten.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ulfgar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and he wants nothing more than to rejoin the army

Flaws: Forgetful. Bonds: Attractive, Enemies, Military, Nature. Occupation: Bowyer

Voice: Aggressive tone

Attributes [hide]

Ulfgar Fireforge, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)16 (+3) 13 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Celestial, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: Just what you see.


Social Check DCs


Joan Gracey, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her club. Her white hair is still thick. Her green eyes lackadaisically let the world flow into them.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Body Guard for the past few years.

Motivation: Expand her business; and further expansion of business

Ideals: Entrepeneur. Bonds: Poor, Job, Religious. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Joan Gracey, Female Human Commoner 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 600 sp. Amber (100 gp).


Social Check DCs


Jane Marleigh, Female Human [Permalink]

Personal [hide]

Description: This woman is renowned for her bright grey dresses and hats. She has a penchant for wearing a ring with an oversized emerald on her left hand. She keeps her long black hair kept up in a rat tail. She has a dull look in her gray eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jane. Recently she has begun working with bootleggers and crooks.

Motivation: Her religion dominates her actions; and she feels that her past leaves her morally obligated to help

Ideals: Joker. Bonds: Rich, Immigrant, Criminal record, Religious. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Jane Marleigh, Female Human Barbarian 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 10 (+0)8 (-1)
Skills History +4, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Geoffrey Pinkerton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he typically wears brown cloth garments or leather armor. He sports a flattop hair cut. His eyes are brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Fletcher for hire.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Flaws: Shy, Ugly. Bonds: Family, Job, Adventurer. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Geoffrey Pinkerton, Male Human Rogue 10
Medium (5'11") Human, Neutral Evil (CR 10)
Armor Class 10
Hit Points 68 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Deception +6, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 1700 gp.


Social Check DCs


Morkral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Morkral lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has never given up on his writing dream.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and he wants to get laid

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Job, Has a crush. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Morkral Trueblood, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 380 gp.


Social Check DCs

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