Rangrim Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He wears a top hat to hide his balding. He has a dull look in his green eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Fletcher profession.
History: Rangrim was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 113 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 28000 sp. Cloth of gold vestments (130 gp). Gold dragon comb with red garnet eye (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roge Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and wears a red shirt with thin grey vertical stripes and green pants. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 900 gp. Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Minor magic item.
Theren Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to cover his moderate length black hair. His eyes, though not visible through his cowl, are gray.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast island. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Terse, Secretive. Bonds: Nature. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Irann Amastacia, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a blue top hat and blue clothes. Her hair is long and chestnut with streaks of white, and is pulled back with small blue clips. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her job bores her to no end. She has decided to make it more interesting.
History: Irann was raised in a hard working conservative environment. She moved out south to avoid the crime she committed. She has been a successful dealer in antiques buying low and selling high.
Motivation: Seeks redemption; and she desires power and/or immortality
Ideals: Athletic, Entrepeneur. Bonds: Adventurer, Criminal record, Job. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 pp.
Armara Fate, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she usually wears her green robe and has her monstrous two handed axe always slung over her shoulder. Her hair is chestnut and very short. Her eyes are white and beady.
Personality: Armara is depressed about a lot of things. She tends to be a nihilist. Animals are drawn to her, and she is able to talk to them.
History: She comes from a rich southern family. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has built up a small fortune and can afford her own way.
Motivation: She is not mentally stable, and does not behave rationally; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed, Insane. Bonds: Rich. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!


