Arnold Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a violet costume with the symbols of magic on his torso. His black hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He enjoys reading and quiet.
History: Arnold hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1600 gp. An abacus with copper, silver and gold markers (180 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item.
Sybil Dayton, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female wears a grey vest and prefers green and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is tall, broad shouldered and powerfully built. Her hair, while still mostly red, has prominent grey streaks. Her eyes are a pleasant blue.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is lazy, self-centered, vain, and jealous.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father was a mechanic, and taught her how to fix just about anything. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her sister; and wants to raise her children well
Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Family, Poor. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp.
Duvamil Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a blue costume with the symbols of death on her torso. Her black hair is drawn into a tight pony tail with a skull scrunchie. Her violet eyes are slightly larger than normal.
Personality: She is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Brewer business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She used her abilities to trick people and travel the world for free.
Motivation: To pay off her debts; and a rival would like her out of the picture
Ideals: Joker. Flaws: Shy. Bonds: Job, Criminal record, Debt. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 123 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Emerald (1100 gp). Black pearl (1200 gp). Hematite (12 gp). Red-brown spinel (160 gp). Rose (20 gp). Brown-green garnet (160 gp). Blue quartz (12 gp). Aquamarine (1200 gp). Black pearl (1200 gp). Golden yellow topaz (1200 gp). Citrine (20 gp). Blue quartz (12 gp). 1 Minor magic item.
Orryn Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is always cut to a buzz. His half smiles and violet eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Artistic, Fighting. Bonds: Attractive, Rich. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp. Solid gold idol (1100 gp). Solid gold idol (1100 gp).
Portia Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and has a large red mantle and cape that has been intricately interwoven into her white robe. Her blonde hair is heavily combed to the left. She wears a mask on her face.
Personality: She likes to make people angry or surprised. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south to a Healer, Portia learned a great deal about her mother's area of expertise. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and expand her business
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Religious. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp.
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