Shamil Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in blue turtlenecks beneath a pastel coat with white slacks. She is bristling with hidden weapons, mostly shortspears and daggers. She wears a Stetson hat to hide her balding. She wears large thick round spectacles.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Warlock school at a young age so that she could practice her necromantic talents. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Marry her sister to traveling adventurers; and to reunite with her absent father
Ideals: Gifted. Flaws: Hedonist. Bonds: Criminal record, Family, Nature. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 39000 sp. 1 Minor magic item.
Jade Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a pastel and green handkerchief worn on his left side. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. His red fur is slicked back into a classic pompadour. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.
History: When he was but 5 years old his parents immigrated from the west. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, In love. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 2000 sp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Fire opal pendant on a fine gold chain (700 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). 1 Minor magic item.
Aramil Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue broad hat and blue clothes. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Human culture. Flattery will make him almost putty in your hands.
History: Aramil was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He has since lost track of the people in his past.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and doesn't want to be a sage and was forced into it by his family
Flaws: Racist, Selfish, PTSD. Bonds: Family, Criminal record. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Goblin, Terran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 3100 gp. Black pearl (700 gp). Rhodochrosite (4 gp). Eye agate (4 gp). Chrysoberyl (80 gp).
Az-Bror Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'10", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.
History: Az-Bror was born in the east. At a young age he loved to build and create. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and money/treasure
Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 2 (-4) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 500 gp. Black velvet mask with numerous citrines (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item.
Ella Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears a robe, a symbol of luck around her neck, and a monstrous two handed axe on her belt. She has a hunchback. Her long blonde hair is drawn into a two foot long braid. Her amber unseeing eyes seem to look past you.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Ella was raised in a hard working conservative environment. Her childhood dream was to be a Herbalist, but she was a colossal failure. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new apothecary responsibilities is difficult
Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 13)
Armor Class 12
Hit Points 46 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Hematite (12 gp). Obsidian (12 gp). Deep blue spinel (1100 gp). Amber (40 gp). Coral (40 gp). Hematite (12 gp). Rock crystal (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
