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Advanced [show]


Wella Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized red coat. With wild white hair. Her face is scarred and worn.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She served in the navy to pay for her family's outstanding loans. When Wella reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Wella and her spouse have recently divorced.

Motivation: She loathes her own lifestyle.

Flaws: Ugly, Depressed, Antagonistic. Bonds: Military. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Wella Brushgather, Female Halfling Adept 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 4000 sp.


Social Check DCs


Senteq Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is typically in his Spy uniform. His tied-back hair is black. His violet eyes peer out from beneath his wide-brimmed blue hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Senteq abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Disease, Shy. Bonds: Job, Religious, Adventurer. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Senteq Tarkelby, Male Gnome Expert 7
Small (3'4") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)16 (+3) 14 (+2)4 (-3)
Skills Acrobatics +4, History +6
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +6

Possessions: 900 gp. White opal (700 gp). Rich purple corundum (700 gp). Jade (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His chestnut hair is styled in orderly dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur, Artistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Kilvar Orcfoe, Male Dwarf Commoner 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 67 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +9 / 3d10+5, Ranged +4 / 3d10+0, Grapple +5

Possessions: 1000 gp. Emerald (1200 gp). Lapis lazuli (13 gp). Fire opal (1200 gp). Banded agate (13 gp). Coral (150 gp). Tiger eye turquoise (13 gp). Emerald (1200 gp).


Social Check DCs


Cloud Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Attractive, Religious. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Cloud Blossom, Male Tabaxi Ranger 3
Medium (6'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ugarth Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his greatsword ready. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Fighting, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Ugarth Colton, Male Half-Orc Commoner 12
Medium (6'5") Half-Orc, Neutral Good (CR 12)
Armor Class 11
Hit Points 40 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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